Amada Records

Melissa B. Goes Down In History To Host First-Ever Single Release Party On The Metaverse

Melissa B. is an award-winning singer/songwriter and known for her outstanding performance of the national anthem at Barclays Center during the Celtics vs Nets Game. She is a USA #1 Billboard R&B / Pop charted artist, speaker, and actress. She stunned everyone with her amazing vocals before the game and left the audience in awe.

She is hosting the first-ever single release party in the Metaverse on 2/22/22 at 7 PM EST. To RSVP click here.

“Physical” is a straight-up R&B cut with a smooth dance groove in which Melissa B. is giving you that feel good R&B tune. This R&B tune is about connecting with your lover, giving her the love and attention she deserves. This song is a combination of mechanical instruments and Melissa's beautiful, melodic voice.

Melissa B. - Physical - Virtual Single Release Party

Join us on February 22

Melissa B. is doing the very first every "Virtual Single Release Party" in the Metaverse.

This is the first of its kind and you will be a part of history with Melissa B.

This release party you will be able to interact with others on your Laptop, iPhone, Android, and or VR Headset ( Oculus).

“Physical” is the new song written by B. Howard, produced by B. Howard, Kyle Beatz & engineered by Grammy recipient Michael Ashby who was responsible for recording Cardi B.’s song “Bodak Yellow”.


“Physical” is available on Beatify, the first fair-trade blockchain streaming platform and all other streaming platforms released through Amada Records.

RSVP and the day of the event emails will be sent out with the private link.

We look forward to seeing you there!

Visit her Website and follow her movement on Instagram and purchase her new single on SongWhip.

To help you get a sense of how vague and complex a term “the metaverse” can be, here's an exercise to try: Mentally replace the phrase “the metaverse” in a sentence with “cyberspace.” Ninety percent of the time, the meaning won't substantially change. That's because the term doesn't really refer to any one specific type of technology, but rather a broad shift in how we interact with technology. And it's entirely possible that the term itself will eventually become just as antiquated, even as the specific technology it once described becomes commonplace.

Broadly speaking, the technologies that make up the metaverse can include virtual reality—characterized by persistent virtual worlds that continue to exist even when you're not playing—as well as augmented reality that combines aspects of the digital and physical worlds. However, it doesn't require that those spaces be exclusively accessed via VR or AR. A virtual world, like aspects of Fortnite that can be accessed through PCs, game consoles, and even phones, could be metaversal.

It also translates to a digital economy, where users can create, buy, and sell goods. And, in the more idealistic visions of the metaverse, it's interoperable, allowing you to take virtual items like clothes or cars from one platform to another. In the real world, you can buy a shirt from the mall and then wear it to a movie theater. Right now, most platforms have virtual identities, avatars, and inventories that are tied to just one platform, but a metaverse might allow you to create a persona that you can take everywhere as easily as you can copy your profile picture from one social network to another.

Read more here.